Lifeaftr App
Player Information
Name: Elaine
Age: 28
Contact: esbonner91 @ gmail / snackerfork#8441 on Discord
Current characters: None
Character Information
Name: Toriel
Series: Undertale
Appearance: Official art used for Fangamer T-shirt design
Art by Temmie Chang, artist for Undertale
In-game sprite
Age: Roughly several thousand years old
Canon Point: At the end of the True Pacifist route, when Asriel returns the monster's souls back to their bodies
Canon History: Undertale wiki
Personality: Toriel's primary characteristics are that she is "loving" and "motherly" - at times to a comical degree, at other times very seriously. A primary example of those traits is that she accepted Chara, the first Fallen Human, as if they were her own child, without question. She dealt with the difficulties that raising Chara undoubtedly bought to her life, and she loved them completely, absolutely, and unconditionally - mourning their "illness" and begging them to return to life, never once thinking that it was all part of their plan to break the Barrier.
Due to the loss of her two children, her "motherliness" became "protectiveness." She strived to never let another child die in her stead, even as her adopted children were killed again and again by her former husband Asgore. To an initial player of Undertale, she seems almost comical in her protectiveness - she solves all the puzzles for the player character. She makes drawings on the walls pointing out the correct switches to press. She literally handholds the player character over a floor of deadly spikes. Her home tells the same story - she's filed down all the dangerous objects. There are no knives. The fire in the fireplace is made of harmless magic. All of this points to a sort of helicopter parent who will do anything to avoid another grim mistake (and who has familiarity with the ways children can hurt themselves, unintentionally or not).
Her "protectiveness" can then become "strictness." Although she puts on a very friendly appearance, she will do anything to protect her children - she refuses to let the player/Frisk leave the Ruins, to the point where is she so desperate to avoid another child dying that she is willing to destroy the door to the Ruins and force a child to live with her for the rest of their life. She will even do them harm by challenging them to a battle to "prove that [they] are strong enough to survive," showing just how far her protectiveness will go.
Toriel is also highly intelligent and a capable leader who is kind to her subjects but strict on those who work for her. A shopkeeper, Gerson, calls her "the brains behind the throne" and that is shown in some of the game's endings, where Alphys says she "really turned this place around" as Queen and that she "actually checks to see what [Alphys] is doing," unlike Asgore. This also shows that on top of being "motherly," she is "queenly" - her kind, motherly appearance hides a smart, capable woman capable of running the Kingdom of Monsters by herself.
As the character that teaches the player about Undertale's pacifist message, Toriel is herself a pacifist. This is shown by how she asks the player not to fight monsters, but to "strike up a pleasant conversation" with them so that she can resolve the conflict herself (which takes the form of her glowering at Froggits, one of the weakest enemies in the game). It takes extreme measures for her to fight, and even then, she will go out of her way to avoid killing the player/Frisk on purpose. The only other characters she's seen harming, besides Frisk in their battle, are Flowey and Asgore, and only to prevent them from killing a child. This can also be seen in how, when Undyne starts a revolution to oust Toriel from the throne in endings where Toriel becomes queen, she gives up the throne peacefully and returns to living in the Ruins. She also disbands the Royal Guard, leaving the "Captain of the Royal Guard," Papyrus, to water flowers.
Toriel can also be strict in another way, as can be seen in her relationship with Asgore. She refuses to accept Asgore's reasoning for why he's killing children to break the Barrier and heavily criticizes him for his "meekness" and "cowardice." Because of her hatred for Asgore's actions, she comes to hate Asgore himself, wanting nothing to do with him and effectively divorcing him (she no longer has Asgore's last name, Dreemurr, in-game.) This can be extrapolated to say that she has no tolerance for evil whatsoever, no matter how sympathetic the motivations, and that she has a very black and white view of morality.
Toriel, however, is also somewhat of a coward herself. While hardly weak-willed, she avoids conflict to the point where she runs away from Asgore for a thousand years, making no effort to stand up to him enough to force him to stop killing children. It can be argued that if Toriel had seized control of the throne, she would have been able to stop Asgore's war and save the other children. Yet, for whatever reason, she was unable to do that - it may have been that she, for all her criticism of Asgore, was unwilling to face the consequences of ending the war Asgore started. This is suggested by how, in some endings of the game where Toriel becomes queen, she is ousted from the throne for attempting to end the war on humans.
Toriel's "motherliness" extends to the rest of her personality as well. She greatly enjoys embarrassingly bad puns, spending years telling them to her friend Sans (and vice versa) through the Ruins door. She wants more than anything to be a teacher, to the point where she realizes that her desire to be a teacher is transparently obvious - she prepares a curriculum for Frisk, attempts to teaches them amusing and unhelpful facts about snails, and in the end credits of the game, achieves her dream of running a school for children. Supplementary material shows that she's even a "wine mom"! She is, all throughout, a "mom" in every way - both good, in that she is someone who is overall kind and sweet and caring, and bad, in that she can be strict, moral, and stubborn.
Basically, the more stereotypically motherly Toriel is, the more Toriel she is. Yet at the same time, she is still much more complex than just a "mother." Like all the characters in Undertale, her more obvious traits defy the initial stereotype of her. She is a intelligent, capable woman who has been hardened by trauma, whose softness can turn into strength and fierceness, and whose protectiveness of children is so strong that she is even willing to harm them in order to achieve it.
Abilities: Toriel has the ability to cast magic spells, as all monsters in Undertale do. This is because her body is itself made of dust and magic, which combine together along with her monster Soul (a physical object with supernatural properties in Undertale's universe) to give her body its form. These magic spells take the form of her primary ability of fire, which she can use either non-violently (to cook or to light fireplaces) or offensively, creating intricate patterns of projectiles to attack enemies.
She also canonically has the ability to heal a character to full health. This is shown when, if Frisk is injured by the monsters in the Ruins, she uses magic to fully heal Frisk's wounds.
Toriel is also a Boss Monster, which means she is both magically and physically stronger than most other monsters in Undertale. She has much greater in-game stats than the other monsters in the Ruins area where she lives, such as greater health, defense, and attack power. This increased strength also extends to her monster Soul, which persists after death much longer than most monsters and can be used as a substitution for a human Soul in order to perform magical feats such as crossing through the Barrier (which takes power equivalent to one human Soul and one monster Soul.)
Finally, Toriel cannot age. Because she is a Boss Monster, her life is tied to the life of her biological children - she only ages when they do. Because her only biological child has passed away, she is effectively immortal in regards to aging.
Inventory: Cellphone, 1
Sample
Thread Sample: Asgore TDM thread
Name: Elaine
Age: 28
Contact: esbonner91 @ gmail / snackerfork#8441 on Discord
Current characters: None
Character Information
Name: Toriel
Series: Undertale
Appearance: Official art used for Fangamer T-shirt design
Art by Temmie Chang, artist for Undertale
In-game sprite
Age: Roughly several thousand years old
Canon Point: At the end of the True Pacifist route, when Asriel returns the monster's souls back to their bodies
Canon History: Undertale wiki
Personality: Toriel's primary characteristics are that she is "loving" and "motherly" - at times to a comical degree, at other times very seriously. A primary example of those traits is that she accepted Chara, the first Fallen Human, as if they were her own child, without question. She dealt with the difficulties that raising Chara undoubtedly bought to her life, and she loved them completely, absolutely, and unconditionally - mourning their "illness" and begging them to return to life, never once thinking that it was all part of their plan to break the Barrier.
Due to the loss of her two children, her "motherliness" became "protectiveness." She strived to never let another child die in her stead, even as her adopted children were killed again and again by her former husband Asgore. To an initial player of Undertale, she seems almost comical in her protectiveness - she solves all the puzzles for the player character. She makes drawings on the walls pointing out the correct switches to press. She literally handholds the player character over a floor of deadly spikes. Her home tells the same story - she's filed down all the dangerous objects. There are no knives. The fire in the fireplace is made of harmless magic. All of this points to a sort of helicopter parent who will do anything to avoid another grim mistake (and who has familiarity with the ways children can hurt themselves, unintentionally or not).
Her "protectiveness" can then become "strictness." Although she puts on a very friendly appearance, she will do anything to protect her children - she refuses to let the player/Frisk leave the Ruins, to the point where is she so desperate to avoid another child dying that she is willing to destroy the door to the Ruins and force a child to live with her for the rest of their life. She will even do them harm by challenging them to a battle to "prove that [they] are strong enough to survive," showing just how far her protectiveness will go.
Toriel is also highly intelligent and a capable leader who is kind to her subjects but strict on those who work for her. A shopkeeper, Gerson, calls her "the brains behind the throne" and that is shown in some of the game's endings, where Alphys says she "really turned this place around" as Queen and that she "actually checks to see what [Alphys] is doing," unlike Asgore. This also shows that on top of being "motherly," she is "queenly" - her kind, motherly appearance hides a smart, capable woman capable of running the Kingdom of Monsters by herself.
As the character that teaches the player about Undertale's pacifist message, Toriel is herself a pacifist. This is shown by how she asks the player not to fight monsters, but to "strike up a pleasant conversation" with them so that she can resolve the conflict herself (which takes the form of her glowering at Froggits, one of the weakest enemies in the game). It takes extreme measures for her to fight, and even then, she will go out of her way to avoid killing the player/Frisk on purpose. The only other characters she's seen harming, besides Frisk in their battle, are Flowey and Asgore, and only to prevent them from killing a child. This can also be seen in how, when Undyne starts a revolution to oust Toriel from the throne in endings where Toriel becomes queen, she gives up the throne peacefully and returns to living in the Ruins. She also disbands the Royal Guard, leaving the "Captain of the Royal Guard," Papyrus, to water flowers.
Toriel can also be strict in another way, as can be seen in her relationship with Asgore. She refuses to accept Asgore's reasoning for why he's killing children to break the Barrier and heavily criticizes him for his "meekness" and "cowardice." Because of her hatred for Asgore's actions, she comes to hate Asgore himself, wanting nothing to do with him and effectively divorcing him (she no longer has Asgore's last name, Dreemurr, in-game.) This can be extrapolated to say that she has no tolerance for evil whatsoever, no matter how sympathetic the motivations, and that she has a very black and white view of morality.
Toriel, however, is also somewhat of a coward herself. While hardly weak-willed, she avoids conflict to the point where she runs away from Asgore for a thousand years, making no effort to stand up to him enough to force him to stop killing children. It can be argued that if Toriel had seized control of the throne, she would have been able to stop Asgore's war and save the other children. Yet, for whatever reason, she was unable to do that - it may have been that she, for all her criticism of Asgore, was unwilling to face the consequences of ending the war Asgore started. This is suggested by how, in some endings of the game where Toriel becomes queen, she is ousted from the throne for attempting to end the war on humans.
Toriel's "motherliness" extends to the rest of her personality as well. She greatly enjoys embarrassingly bad puns, spending years telling them to her friend Sans (and vice versa) through the Ruins door. She wants more than anything to be a teacher, to the point where she realizes that her desire to be a teacher is transparently obvious - she prepares a curriculum for Frisk, attempts to teaches them amusing and unhelpful facts about snails, and in the end credits of the game, achieves her dream of running a school for children. Supplementary material shows that she's even a "wine mom"! She is, all throughout, a "mom" in every way - both good, in that she is someone who is overall kind and sweet and caring, and bad, in that she can be strict, moral, and stubborn.
Basically, the more stereotypically motherly Toriel is, the more Toriel she is. Yet at the same time, she is still much more complex than just a "mother." Like all the characters in Undertale, her more obvious traits defy the initial stereotype of her. She is a intelligent, capable woman who has been hardened by trauma, whose softness can turn into strength and fierceness, and whose protectiveness of children is so strong that she is even willing to harm them in order to achieve it.
Abilities: Toriel has the ability to cast magic spells, as all monsters in Undertale do. This is because her body is itself made of dust and magic, which combine together along with her monster Soul (a physical object with supernatural properties in Undertale's universe) to give her body its form. These magic spells take the form of her primary ability of fire, which she can use either non-violently (to cook or to light fireplaces) or offensively, creating intricate patterns of projectiles to attack enemies.
She also canonically has the ability to heal a character to full health. This is shown when, if Frisk is injured by the monsters in the Ruins, she uses magic to fully heal Frisk's wounds.
Toriel is also a Boss Monster, which means she is both magically and physically stronger than most other monsters in Undertale. She has much greater in-game stats than the other monsters in the Ruins area where she lives, such as greater health, defense, and attack power. This increased strength also extends to her monster Soul, which persists after death much longer than most monsters and can be used as a substitution for a human Soul in order to perform magical feats such as crossing through the Barrier (which takes power equivalent to one human Soul and one monster Soul.)
Finally, Toriel cannot age. Because she is a Boss Monster, her life is tied to the life of her biological children - she only ages when they do. Because her only biological child has passed away, she is effectively immortal in regards to aging.
Inventory: Cellphone, 1
Sample
Thread Sample: Asgore TDM thread
